Hello!
I'm writing my opengl native game. Menu is using android api, game
field using native lib ( c++ and opengl ). All in one activity
( different views ).
If I press Back or Home button ( without overriting onKeyDown() ) all
is fine: game just quit to desktop and when I again running, it saving
its state. But I was needed to overrite Back and Menu button:

 public boolean onKeyDown(int keyCode, KeyEvent event)
  {
            super.onKeyDown(keyCode, event);

        if(keyCode == KeyEvent.KEYCODE_MENU || keyCode ==
KeyEvent.KEYCODE_BACK)
        {
              // some code

         return true;
        }

        return false;
  }

Than I quit throught Home button and again run it. Sometimes all is
fine, but sometimes I see only my menu, and black screen where the
opengl must be. What's the problem?
Also I was trying to overrite Home button, but seems it's impossible..
Help me please.

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