Ok so no where near the chips full potential then, sad to hear, did you use buffers and minimized glcalls? I'm guessing you used only Java and no native code? Though the JNI might be the bottleneck?
On Nov 10, 2009 7:44 AM, "Jeremy Slade" <[email protected]> wrote: 4-5k polys per frame seems about right from my experience on a G1 On Nov 9, 1:42 pm, Patrick <[email protected]> wrote: > Well I've been searching for this informa... -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected]<android-developers%[email protected]> For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

