Ok so no where near the chips full potential then, sad to hear, did you use
buffers and minimized glcalls? I'm guessing you used only Java and no native
code? Though the JNI might be the bottleneck?

On Nov 10, 2009 7:44 AM, "Jeremy Slade" <[email protected]> wrote:

4-5k polys per frame seems about right from my experience on a G1

On Nov 9, 1:42 pm, Patrick <[email protected]> wrote: > Well I've been
searching for this informa...
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