On Tue, Nov 10, 2009 at 5:03 PM, freezy <[email protected]> wrote:

> Of course, that's the whole point of density based *layouts*. But then,
> that's why you specify "dip"s in your layout, so Android scales your button
> accordingly. Only that you probably don't want to have the same *bitmap*used 
> for the different sizes that are rendered by Android.


Resources are just resources, the resource system doesn't define semantics
for bitmaps or layouts.  Each resource can be selected based on a large
number of configurations (locale, mnc, orientation, whether there is a hard
keyboard, dpad, trackball, screen size class, screen density, etc); you just
use the ones that make sense for whatever your resource is.

Btw unfortunately there is a bad bug in 2.0 where the resource version
selection does not work correctly, and is using equivalence instead of >=.
So you will need to use both -v4 and -v6 resources to work both places (the
-v6 instead of -v5 is another bug).  This will be fixed in a future update
to Droid, at which point it should no longer be an issue as no other device
should ship with the original 2.0 code that is currently on Droid.

-- 
Dianne Hackborn
Android framework engineer
[email protected]

Note: please don't send private questions to me, as I don't have time to
provide private support, and so won't reply to such e-mails.  All such
questions should be posted on public forums, where I and others can see and
answer them.

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