It's not that bad, you can just copy the LabelMaker and NumericSprite
classes and then call them in the same way that example does in the
render.

At least that's all I'm doing for my little 2D effort.

On Nov 17, 2:10 am, "Kevin S." <[email protected]> wrote:
>    I have a the beginnings of an Open GL game running, and have gotten
> to the point where it would be nice to have the FPS displayed.  Since
> I will probably want to be able to put score or other info up anyway,
> I started searching for how to do that.
>
>   I found the SpriteTest example,
>
> http://code.google.com/p/apps-for-android/source/browse/trunk/Samples...
>
>   It looks nice, but really complex.   Is there an easier way?
>
> -Kevin

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