Hi Yi,

If I understand correctly, does this just mean that a physical key may
not appear at all on different devices? For instance, I want to check
if the "z" key is pressed, so right now I check for:

  keyCode == KeyEvent.KEYCODE_Z

if I understand correctly, KEYCODE_Z should be constant on all
devices, granted that they actually have a 'z' key available. Is that
what you mean? The constant KEYCODE_Z shouldn't change though, right?

Thanks


On Nov 18, 12:58 pm, Yi Sun <[email protected]> wrote:
> Please do pay attention to Dianne's comment, the mapping is per-device based.
>
>
>
>
>
> On Wed, Nov 18, 2009 at 9:55 AM, Yi Sun <[email protected]> wrote:
> > yi...@yisun-desktop:~/android/x86/1029/frameworks/base$ find . -name
> > KeycodeLabels.h
> > ./include/ui/KeycodeLabels.h
> > yi...@yisun-desktop:~/android/x86/1029/frameworks/base$
>
> > This is for Donut. I did not check for Eclair yet.
>
> > On Fri, Nov 13, 2009 at 7:36 AM, Android_n00b <[email protected]> wrote:
> >> Hi Yi,
>
> >> I am looking for the KeycodeLabels.h files in /android/frameworks/base/
> >> libs/ui because that is where it is supposed to be, but I cannot find
> >> it. I see the KeyLayoutMap.h file but do not see the KeycodeLabels
> >> file. I am looking at online versions of the source code file
> >> structure and do not see it there either. What am I missing?
>
> >> On Nov 11, 2:46 pm, Yi Sun <[email protected]> wrote:
> >>> The EventHub.cpp calls the KeyLayoutMap.cpp to cover the real scan code to
> >>> the Android internal keycode mapping. The internal key code mapping can be
> >>> found in KeycodeLabels.h and KeyEvent.java.
>
> >>> On Wed, Nov 11, 2009 at 11:34 AM, Android_n00b <[email protected]> 
> >>> wrote:
> >>> > I would really appreciate a reply from someone at Google if nobody can
> >>> > answer this. I really need to know this to move ahead with my
> >>> > project.
> >>> > Thanks.
>
> >>> > On Nov 11, 2:12 pm, Android_n00b <[email protected]> wrote:
> >>> > > Hi
> >>> > > I am writing a program which captures the keys pressed by user in
> >>> > > android and displays it in Ubuntu. According to what I read, Android's
> >>> > > input event device is structured around an interrupt or polling
> >>> > > routine that captures the device-specific scancode and converts it to
> >>> > > a standard form acceptable to Linux (as defined in input.h) before
> >>> > > passing it to the kernel with input_event(). There are the steps which
> >>> > > describe the translation from keyboard input to application action:
> >>> > > 1. Window manager reads key event from Linux keyboard driver.
> >>> > > 2. Window manager maps scancode to keycode.
> >>> > > 3. Window manager sends both the scancode and the keycode to the
> >>> > > application.
>
> >>> > > Now in my application I have an EditText which returns the keycode of
> >>> > > any key which is pressed. So basically this is what I have:
> >>> > >                         public boolean onKey(View v, int keyCode,
> >>> > KeyEvent event) {
> >>> > >                                 // TODO Auto-generated method stub
> >>> > >                                 String a ="";a+=keyCode;
> >>> > >                                 txt.setText(a);
>
> >>> > >                                 return false;
> >>> > >                         }
>
> >>> > > Now I get this keycode value but it does not correspond to the
> >>> > > scancode value. For example, the keycode value for 'A' is 29 but the
> >>> > > scancode is 30. There is no correlation I can see between the input.h
> >>> > > scancodes and these keycodes either. My question is, I want to know
> >>> > > how step 2 (the mapping) above takes place. My applications aim is to
> >>> > > echo whatever I type on my android keyboard on my Ubuntu desktop (I
> >>> > > can connect between the 2 without a problem, so you don't have to
> >>> > > worry about that). Any help would be appreciated, as I have looked
> >>> > > online for quite a bit.
>
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>
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