Hi all
I'm doing a little 3D app programming based on SDK 1.5.
I can't change textures in any way with glDeleteTextures. Please help
to check if I did sth. wrong.
My subfunction is as below:
public void doSomething()
{
mGL.glBindTexture(GL10.GL_TEXTURE_2D, 0);
mGL.glDeleteTextures(1, textures, 0);
mGL.glGenTextures(1, textures, 0);
mGL.glBindTexture(GL10.GL_TEXTURE_2D, textures[0]);
InputStream is = mContext.getResources()
.openRawResource(R.drawable.robot);
Bitmap bitmap;
try {
bitmap = BitmapFactory.decodeStream(is);
} finally {
try {
is.close();
} catch(IOException e) {
// Ignore.
}
}
GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0);
bitmap.recycle();
}
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