How can I keep Toast from building up a queue of messages?
I'm working on a board game and I'm sending status messages back to
the user with this wrapper function I created for Toast:
private void toast( String s )
{
if( t != null )
t.cancel();
t = Toast.makeText( getApplicationContext(), s,
Toast.LENGTH_SHORT );
t.show();
}
The problem is I've made the flow of game play so simple I can now
play it so fast Toast messages queue up, even to the point where they
continue to show on the desktop after I quit out of the game.
t.cancel() doesn't seem to cancel out the previous message, anyone
know what I might be doing wrong?
Thanks,
--
Greg Donald
http://destiney.com/
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