I have the same problem!

Please, any solution to this?

Thanks

On Nov 6, 3:54 pm, Neilz <[email protected]> wrote:
> Hi. Yes, thanks, I have looked at that, but it didn't help.
>
> This is only a single Activity with a single View, and doesn't attempt
> to overlay any normal views.
>
> On Nov 6, 2:41 pm, String <[email protected]> wrote:
>
>
>
> > In the API Demos, take a look at /ApiDemos/src/com/example/android/
> > apis/graphics/TranslucentGLSurfaceViewActivity.java. Sounds to me like
> > what you're looking for?
>
> > String
>
> > On Nov 6, 2:20 pm, Neilz <[email protected]> wrote:
>
> > > Hi all. I've created a number of simple games now, and have approached
> > > it with the following methodology:
>
> > > - I create a FrameLayout, where I have two or more Views sitting upon
> > > each other. The underlying views may have a background image, and text
> > > elements etc. The top layer will be my main game view, and have the
> > > animation drawn via the onDraw() method with canvas.
>
> > > - The background of the top layer will be set toTransparent, so that
> > > the other frames are still displayed.
>
> > > Now, I want to exploreOpenGLto improve the graphical content. I have
> > > looked at various samples, and tried a few basic apps myself, but
> > > can't achieve the above model. Is it possible to mix views with
> > >OpenGL?
>
> > > For example, I want the same FrameLayout as explained above. The first
> > > frame will be a usual view containing an image. The top frame will be
> > > theOpenGLview, with atransparentbackground. Can this be done? If
> > > so, I would really appreciate some pointers as to how you set up the
> > >OpenGLview in this way.
>
> > > Many thanks.

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