I package up all my files in to a single file - rename it to mp3 and
put it in res/raw. I then get get file descriptor/offset/size and pass
it over JNI to C code which I can then access the files data at an
acceptable speed. My APK is around 10MB.

Steve

On Nov 24, 8:09 am, Marc Reichelt <mcreich...@googlemail.com> wrote:
> Hi!
>
> I am writing a program where I have to access some static data, and
> now I am looking for the best method of how to include them into the
> project.
>
> This is what I found out by now:
>
> 1. Reading in the data by parsing an XML is *slow* (even using the SAX
> parser).
> 2. Reading the data by parsing a CSV file is faster than loading an
> XML, but again is too slow.
> 3. Putting the data into a Java file directly (e.g. by defining an
> array) fails because Dalvik says it is too large.
> 4. Reading in the data using serialization is slow. The funny thing
> here is: It takes a bit longer than loading the XML file.
> 5. Reading in the data from a SQLite database is the fastest method
> until now. But a bad workaround is needed: A SQLite DB can not yet be
> read directly from the resources, but instead has to be copied to the
> cache or to the SD card - even for read-only access.
>
> Right now I am using method 5, but I would really like to use a more
> simplified and faster solution.
>
> What I found out: Unserialization in Java is *fast* (reading a HashMap
> with 5000 integers and strings in 79ms on my PC), while the same
> action on my G1 takes over 13500ms. I know that I can not compare a PC
> to a mobile device. But still, there seems to be a big difference
> here. I think that the JRE directly copies the serialized data to RAM,
> while Dalvik seems to read every object step by step. Is this going to
> change in the future?
>
> And, most interestingly: what do you do to access lots of static
> information?
>
> Thanks in advance & happy hacking
>
> Marc Reichelt   ||  http://www.marcreichelt.de/

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