I guess there's no choice but for each activity in my game to check if resources are loaded if not load them with a splash screen?
On Nov 30, 11:35 am, rukiman <[email protected]> wrote: > In my game asplashscreenis shown which preloads all the sound/ > bitmap resources to be used by the game. The game consists of other > activities that all depend on resources i.e menu activities, game > activity etc. > > However when simulating low memory conditions in the emulator, I > noticed that our game process was being killed and when pressing the > back key the last activity that was onscreenof the game is loaded, > however it crashes as the resources are not in memory. > > Does that mean every activity in my game needs to check is the > resources are loaded and if not show up thesplashscreenactivity and > load the resources before returning to the activity? Is there a nicer > way of doing this? > > Can't I just make the system follow the normal pattern of starting my > game i.esplashscreenand then display the menu and then the user can > choose to resume the game themselves. Is this possible? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

