(I did post this to the beginners group, but it's been several days without response. Let me know if a double post like this is frowned upon... It feels like a basic question, but anyway...)
Hello everyone, >From digging around a bit, getAssets() is an inherited method from ContextWrapper. It returns an AssetManager, and using open() it can return an InputStream. What I'm attempting to do at this point, is use the GLSurfuceViewActivity, Cube and CubeRenderer to work and learn off of and read in vertex data from a binary file. I've already created the binary output by parsing a model obj file and added to the assets directory. My Shape class (modified from the Cube class) does not have access to calling getAssets() since it's not a subclass of Activity or ContextWrapper. Once I accepted that, I tried to think of the best way to read in the data (without storing it extra places) to the Shape class. What I did, and seems to be working okay, was modify the Shape and ShapeRenderer constructors to accept an AssetManger as a parameter. In the main Activity I added a private AssetManager, instatiated it in the onCreate() method from the main Activity, and passed that into the Renderer like so: am = getAssets(); mGLSurfaceView.setRenderer(new ShapeRenderer(am)); Does this sound reasonable or totally off base? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

