I am having the same issue, except that I can't get the proper resolution to appear at all (image 2 I believe). And my changes aren't being represented on the AVD unless I uninstall the app from it and THEN run it on the emulator. Does anyone know how to fix this?
On Nov 27, 9:29 am, feeling3_4 <[email protected]> wrote: > Pieter, thank you for your reply. > > I am a little confused here. please see the two images below > > http://www.screencast.com/t/ZGZlZjVhO(this one iswvga854avd under > Mac os + android skd 2.0)http://www.screencast.com/t/NTYzYmJh(this > iswvga854avd under > Windows + android sdk 2.0) > > Why the density between the two avds are so different? and under the > windows, the screen size is 480*854 > > On Nov 27, 8:06 pm, Pieter <[email protected]> wrote: > > > > > You app probably runs in "compatibility mode", presenting a lower > > "virtual" resolution and then scaling all graphics up to the actual > > device resolution. For more information, see the "supports-screens" > > manifest element:http://developer.android.com/sdk/android-1.6.html > > and:http://developer.android.com/guide/topics/manifest/supports-screens-e... > > > The abundance of Android phones is something we (as Android > > developers) have to live with. I think of it as a mixed blessing: > > because of the many Android phones the target audience is much bigger > > than would be the case with a single phone. Because of this the > > Android platform has a fighting chance to become one of the dominant > > mobile platforms. Only then Android can become a viable platform for > > profitable software development. > > > On Nov 27, 7:21 am, feeling3_4 <[email protected]> wrote: > > > > Hi, all > > > > I have a problem with thewvga854avd screen size. When my > > > application running on this avd, it does not use the layout-hdpi-v6, > > > but uses the layout-mdpi-v6. > > > > To make it clearer, I add the below code. it prints that the screen > > > size of thewvga854avd is 320x569 ! Why? > > > > Display display = ((WindowManager) getSystemService > > > (Context.WINDOW_SERVICE)).getDefaultDisplay(); > > > int device_width = display.getWidth(); > > > int device_height = display.getHeight(); > > > Log.i("screen", "device width is " + device_width); > > > Log.i("screen", "device height is " + device_height); > > > > My develop environment is Mac ox + android 2.0 sdk. > > > > I begin to suffer more and more pain of these problems... does it have > > > to have so many different kinds of android phones on the world? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

