Hi,

Thanks !

I think I cant use Canvas.scale() cause every image needs a different
size,
but Canvas.drawBitmap seems ok. I considered it, but thought these
rects
are clipping rects and not resizing.

Will try that.

Shimon

On Dec 4, 7:29 pm, Romain Guy <romain...@android.com> wrote:
> Your current solution is a terrible performance hog. On every frame
> drawn you create (and allocate) a new Bitmap! Instead of calling
> createScaledBitmap() you should just change the scale factor of the
> Canvas (Canvas.scale()) or use a variation of drawBitmap() that takes
> a size (for instance, Canvas.drawBitmap(Bitmap, Rect source, Rect
> destination, Paint)).
>
>
>
>
>
> On Fri, Dec 4, 2009 at 8:20 AM, TAKEphONE <shimo...@gmail.com> wrote:
> > Hi,
>
> > I have a problem - I am writing an application that displays up to 12
> > images on screen, and moves them around, plus reads touch events. I am
> > using a sample code I found, and it works great. Now I need adding 3D
> > - meaning emulating the objects moving in the Z axis, too (in/out of
> > screen).
>
> > To do this, I need to resize the images as they move.
>
> > To test this, I changed the following line in my onDraw (Panel) code:
>
> > canvas.drawBitmap(bitmap, coords.getX(), coords.getY(), null);
>
> > to:
>
> > Bitmap bmpScaled = Bitmap.createScaledBitmap(bitmap, 112, 112, false);
> > canvas.drawBitmap(bmpScaled, coords.getX(), coords.getY(), null);
>
> > Which works, BUT - movement on screen, plus response to touch events
> > becomes real Jiggly.
>
> > Checking the log I see that every call to createScaledBitmap causes
> > garbage collection of around 90mS, which causes the total app to
> > respond jiggly.
>
> > Tried preparing 20 sized bitmaps beforehand, but since that moves the
> > calls to those createScaledBitmap to the beginning of the app - it
> > takes forever to load...
>
> > Can you think of any workaround or other way to achieve the scaling
> > effect ?
>
> > TIA
>
> > Shimon
>
> > --
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> --
> Romain Guy
> Android framework engineer
> romain...@android.com
>
> Note: please don't send private questions to me, as I don't have time
> to provide private support.  All such questions should be posted on
> public forums, where I and others can see and answer them

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