Hi,

I'm trying to apply an Alpha gradient to a bitmap that I've created
from a PNG. I want the image to be opaque at the top and fade to
transparent at the bottom. I know this can be done be using getPixels
and setPixels for Bitmap and iterating through each row of pixels in
the Bitmap and setting the alpha values accordingly, but i was hoping
there was a slightly neater way of doing this. I have been looking at
the LinearGradient Class and using a Porter Duff transfer mode, but i
don't seem to be having much luck with this. It seems that my source
image is lost when i apply the Shader to the drawable.

Anyone have any tips on how i might apply an alpha gradient to a
bitmap?

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