Hi Matt,

you could try explicitly freeing the resources your bitmaps use by
invoking Bitmap.recycle(). The description of this method reads

"Free up the memory associated with this bitmap's pixels, and mark the
bitmap as "dead", meaning it will throw an exception if getPixels() or
setPixels() is called, and will draw nothing. This operation cannot be
reversed, so it should only be called if you are sure there are no
further uses for the bitmap. This is an advanced call, and normally
need not be called, since the normal GC process will free up this
memory when there are no more references to this bitmap."

I found it quite useful when I ran into a similar issue.

On 25 Nov., 18:37, Matt Kanninen <mathias...@gmail.com> wrote:

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