Hi! In an application I would like to update the contents of a texture in each frame. In short, in each frame I need to render to a Bitmap and then use that Bitmap as a texture in a 3D context.
I tried to use the GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, image, 0) call, but it seems that it keeps eating memory (after a while the app is killed due to out of memory). Also, I wonder if this is the fastest solution? And a third question: is it possible to render into a texture with opengl? Thank you in advance! /Pal Szasz -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en