Hello everyone, Continuing to tackle a game project, I've learned tons and have tons more to learn.
>From what I've picked up, a "proper" game would have at least 3 threads. The main activity thread which would likely double as the UI thread, the GL Renderer thread which is setup automatically with the GLSurfaceView.Renderer and then a Game Logic thread. As I understand it, I'll need to make sure to setup a sleep timing in the game logic thread to have it behave correctly, but what I'm not sure on is at what timing is the Renderer thread working at? Exactly how often is onDrawFrame() being called? Thanks everyone! Jeremiah -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

