Hello everyone,

Continuing to tackle a game project, I've learned tons and have tons
more to learn.

>From what I've picked up, a "proper" game would have at least 3
threads. The main activity thread which would likely double as the UI
thread, the GL Renderer thread which is setup automatically with the
GLSurfaceView.Renderer and then a Game Logic thread. As I understand
it, I'll need to make sure to setup a sleep timing in the game logic
thread to have it behave correctly, but what I'm not sure on is at
what timing is the Renderer thread working at? Exactly how often is
onDrawFrame() being called?

Thanks everyone!
Jeremiah

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