Hi, I am collecting framebuffer data directly from /dev/graphics/fb0. This way works properly while working with android emulator.
I am using C code for this purpose, as I didn't get any functionality in java to read framebuffer directly. And I am using JNI to call this C function in Android. If you need the C code for reading framebuffer data, I can directly mail you. On Dec 14, 6:35 pm, yog <usb...@gmail.com> wrote: > Hi all, > > Iam working on Android frame buffer, I want to collect the frame > buffer data and dispaly it. can any one tell me, from where i can > collect the data, Is it from surface flinger? Is there any way that i > can collect it from HAL (Hardware abstraction layer) too. > > Thanks in advance > yog -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en