This sounds about right. On a device like the G1 or HTC Magic (which are more or less equivalent to the HTC Hero) it takes about 4 ms to draw a full screen opaque image. In your case you are drawing two images and the second one is twice as big *and* requires blending, which is done in software. 30 fps seems about right, you're limited by the hardware.
On Tue, Dec 15, 2009 at 1:34 AM, Deren <adam.d0...@gmail.com> wrote: > What I'm trying to achieve is quite simple: I want to draw a > fullscreen image (RGB_565). On top of it, I'd like to draw a > fullscreen image with an alpha channel. My problem is that I get > terrible performance, around 30 fps. Is there any way to speed things > up? I use a HTC Hero, shouldn't the hardware be capable of faster > rendering? (without OpenGL). > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to android-developers@googlegroups.com > To unsubscribe from this group, send email to > android-developers+unsubscr...@googlegroups.com > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en > -- Romain Guy Android framework engineer romain...@android.com Note: please don't send private questions to me, as I don't have time to provide private support. All such questions should be posted on public forums, where I and others can see and answer them -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en