This sounds about right. On a device like the G1 or HTC Magic (which
are more or less equivalent to the HTC Hero) it takes about 4 ms to
draw a full screen opaque image. In your case you are drawing two
images and the second one is twice as big *and* requires blending,
which is done in software. 30 fps seems about right, you're limited by
the hardware.

On Tue, Dec 15, 2009 at 1:34 AM, Deren <adam.d0...@gmail.com> wrote:
> What I'm trying to achieve is quite simple: I want to draw a
> fullscreen image (RGB_565). On top of it, I'd like to draw a
> fullscreen image with an alpha channel. My problem is that I get
> terrible performance, around 30 fps. Is there any way to speed things
> up? I use a HTC Hero, shouldn't the hardware be capable of faster
> rendering? (without OpenGL).
>
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-- 
Romain Guy
Android framework engineer
romain...@android.com

Note: please don't send private questions to me, as I don't have time
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