I have a ClassLoader in Activity's onCreate which loads a specific class from a library, and is working fine, except that when activity is destroyed, the memory resources about the loaded class are not released.
If the same activity gets created multiple times very quickly (by launching it, and destroying it by pressing the Back button), and the process doesn't happen to be killed by Android yet, the memory usage of the corresponding process grows continuously until the app crashes, and process dies. The problem is that this happens even if no objects are instantiated using the loaded class. There seems a problem with garbage collector, which doesn't seem to release resources about the loaded class on Destroy even if there are no references to it. If android would have killed the process right away when the last activity of the process gets finished, there wouldn't be a problem, but this is managed by Android system, and it doesn't always kill the process right away. A workaround may be to kill the process explicitly on destroy, but this is not encouraged way to do, as Android is supposed to manage the process. An alternative is to have a functionality that allows a class to be unloaded onDestroy, but this doesn't exist. By design, the garbage collector is supposed to take care of this. Is there a solution regarding this? Thanks, -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

