I cannot quatify it but it is very noticeable and feels "wrong" when
playing my game. for example I play a sound when a piece is selected
however due to the lag the sound feel a bit out of place.
I will try to profile whats going on here. But I thought perhaps
someone may have had experienced this issue and come up with a
solution or workaround. I will try Matts idea of calculating the
volume before hand etc so I have to simply call soundPool.play(). Only
issue is that creates extra work i.e the sound volume might have
changed by the user meanwhile and also I'm very doubtful if it will
improve the lag.

On Dec 19, 6:37 am, Robert Green <[email protected]> wrote:
> Can you quantify the lag?  How much is it lagging?  Lately I've been
> seeing my footstep sounds, which are individually triggered right and
> left steps, take 2-50ms to trigger for some reason.  I'm not sure if
> it has something to do with the way the OGG is encoded, but I feel
> like it could.  Perhaps the SoundPool author would like to chime in
> and give us some hints?
>
> On Dec 18, 3:45 am, rukiman <[email protected]> wrote:
>
> > I am using the SoundPool as follows:
>
> > Caching my sounds:
> >                         // loadsoundeffects
> >                         soundPool = new SoundPool(2, 
> > AudioManager.STREAM_MUSIC, 0);
> >                         soundPoolMap = new HashMap<Integer, Integer>();
> >                         AssetFileDescriptor afd;
> >                         try {
> >                                 afd = 
> > context.getAssets().openFd("sounds/piecemove.ogg");
> >                                 soundPoolMap.put(SOUND_PIECEMOVE, 
> > soundPool.load(afd, 1));
>
> >                                 afd = 
> > context.getAssets().openFd("sounds/piecestop.ogg");
> >                                 soundPoolMap.put(SOUND_PIECESTOP, 
> > soundPool.load(afd, 1));
>
> >                                 afd = 
> > context.getAssets().openFd("sounds/pieceattack.ogg");
> >                                 soundPoolMap.put(SOUND_PIECEATTACK, 
> > soundPool.load(afd, 1));
>
> >                                 afd = 
> > context.getAssets().openFd("sounds/pieceselect.ogg");
> >                                 soundPoolMap.put(SOUND_PIECESELECT, 
> > soundPool.load(afd, 1));
>
> >                                 afd = 
> > context.getAssets().openFd("sounds/selection.ogg");
> >                                 soundPoolMap.put(SOUND_MENUSELECTION, 
> > soundPool.load(afd, 1));
>
> >                                 afd = 
> > context.getAssets().openFd("sounds/pageturn.ogg");
> >                                 soundPoolMap.put(SOUND_PAGETURN, 
> > soundPool.load(afd, 1));
> >                         } catch (IOException e) {
> >                                 e.printStackTrace();
> >                         }
>
> > Function to play sounds:
>
> >         public static int playSound(Context context, intsound) {
>
> >                 AudioManager mgr = (AudioManager) context
> >                                 .getSystemService(Context.AUDIO_SERVICE);
> >                 float streamVolumeCurrent = mgr
> >                                 .getStreamVolume(AudioManager.STREAM_MUSIC);
> >                 float streamVolumeMax = mgr
> >                                 
> > .getStreamMaxVolume(AudioManager.STREAM_MUSIC);
> >                 float volume = streamVolumeCurrent / streamVolumeMax;
> >                 /* Play thesoundwith the correct volume */
> >                 return soundPool
> >                                 .play(soundPoolMap.get(sound), volume, 
> > volume, 1, 0, 1f);
> >         }
>
> > Playing asoundeffect i.e when button is clicked:
>
> >       Resources.playSound(context, Resources.SOUND_PIECESELECT);
>
> > However as I said thesoundis lagging. What can I do to improve this?
> > All my sounds are OGG file format.

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