Android provides easier way to implement animation.

http://developer.android.com/reference/android/graphics/drawable/AnimationDrawable.html

On Dec 17, 12:37 am, jdekeij <[email protected]> wrote:
> Hi,
>
> I try to write an simple animation by using a handler.However whatever
> I try it does not function asynch which causes only the last image in
> the sequence being displayed.
>
> m_show_first = true;
> mHandler.postDelayed(new Runnable() {
>             public void run() {
>                 invalidate();
>             }
>             },20000);
>
> In the ondraw () I check the boolean and show the first image and flip
> the m_show_first back to false. After this I again do a
>
> mHandler.postDelayed(new Runnable() {
>             public void run() {
>                 invalidate();
>             }
>             },20000);
>
> However it seems that all painting is done after the handler is
> completely done, meaning that the second image is shown and not the
> first.
>
> I also tried the message handler implementation from the Snake sample
> but also here not with the expected result.
>
> Can anyone give me an idea to show an image for a short definable
> period and switch back to the original image?
>
> Thanks in advance
> Jasper

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