Android provides easier way to implement animation. http://developer.android.com/reference/android/graphics/drawable/AnimationDrawable.html
On Dec 17, 12:37 am, jdekeij <[email protected]> wrote: > Hi, > > I try to write an simple animation by using a handler.However whatever > I try it does not function asynch which causes only the last image in > the sequence being displayed. > > m_show_first = true; > mHandler.postDelayed(new Runnable() { > public void run() { > invalidate(); > } > },20000); > > In the ondraw () I check the boolean and show the first image and flip > the m_show_first back to false. After this I again do a > > mHandler.postDelayed(new Runnable() { > public void run() { > invalidate(); > } > },20000); > > However it seems that all painting is done after the handler is > completely done, meaning that the second image is shown and not the > first. > > I also tried the message handler implementation from the Snake sample > but also here not with the expected result. > > Can anyone give me an idea to show an image for a short definable > period and switch back to the original image? > > Thanks in advance > Jasper -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

