In my manifest, I defined <uses-configuration android:reqNavigation="trackball">, and when I published my game, I got a user comment saying the game force closed on him. I used that configuration specifically because I only had access to phones with a trackball (G1 and Google Ion). How is it possible that a DROID user was able to see it in the market with that attribute set (a droid has a D-pad, and not a trackball)? Could that have caused the crash? I subsequently restricted Droids by using "supports-screens", until I can test it out correctly. Any ideas why the Droid user was able to see it? Or if the reqNavigation attribute could have caused the crash on a phone with no trackball?
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