I would suggest creating your own layout for this purpose.

On Dec 21, 10:01 pm, k_day <[email protected]> wrote:
> I understand the problems with assigning a fixed position to UI
> components, but I would like to use AbsoluteLayout in a way such that
> the position of the components are chosen dynamically, calculated
> based on the screen size.
>
> Here is why I am thinking this may be easiest:
>
> I want to display a nXm grid of imageViews on the screen (n,m chosen
> by the user) with 0 padding betweeen the imageViews.  With
> absoluteLayout, I could easily choose the size of the imageViews and
> in a way that maximizes the amount of the screen that is used.
>
> The reason that using relativeLayout or LineraLayouts may not work for
> this is because when a user touches an image in this grid, I would
> like it to "pulse" (quickly scale larger than back to its normal
> size).  If I scale an imageView using realtive or linear layout, it
> would resize the adjacent imageViews (since the padding is 0), which I
> don't want.  I would prefer permitting temporary overlapping of the
> imageViews.
>
> This is currently the approach I have taken, except instead of
> changing the position of imageViews, I am just drawing bitmaps to the
> canvas at the locations I calculated.  I can't use the animation
> framework, however, on bitmaps that I draw to a canvas.
>
> Is this an acceptable use for AbsoluteLayout, or is there a better way
> to achieve what I want to do here?

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