I would suggest creating your own layout for this purpose. On Dec 21, 10:01 pm, k_day <[email protected]> wrote: > I understand the problems with assigning a fixed position to UI > components, but I would like to use AbsoluteLayout in a way such that > the position of the components are chosen dynamically, calculated > based on the screen size. > > Here is why I am thinking this may be easiest: > > I want to display a nXm grid of imageViews on the screen (n,m chosen > by the user) with 0 padding betweeen the imageViews. With > absoluteLayout, I could easily choose the size of the imageViews and > in a way that maximizes the amount of the screen that is used. > > The reason that using relativeLayout or LineraLayouts may not work for > this is because when a user touches an image in this grid, I would > like it to "pulse" (quickly scale larger than back to its normal > size). If I scale an imageView using realtive or linear layout, it > would resize the adjacent imageViews (since the padding is 0), which I > don't want. I would prefer permitting temporary overlapping of the > imageViews. > > This is currently the approach I have taken, except instead of > changing the position of imageViews, I am just drawing bitmaps to the > canvas at the locations I calculated. I can't use the animation > framework, however, on bitmaps that I draw to a canvas. > > Is this an acceptable use for AbsoluteLayout, or is there a better way > to achieve what I want to do here?
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