Hello folks, I have downloaded and run the SpriteMethodTest on my Droid but compiled to 1.6 Android. I am getting the very strange behavior that drawing bitmaps to *canvas* is faster than using OpenGL. At 100 sprites, I am getting about 64 fps for Canvas. For OpenGL, its around 34 fps.
I also ran the same test on the 1.6 emulator. 100 sprites came in at 30 fps for canvas, just 6 for OpenGL! I was so astonished that I actually checked that the radio buttons were running the right tests. Does anyone know why this might be happening?!?! -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

