Hello folks,

I have downloaded and run the SpriteMethodTest on my Droid but
compiled to 1.6 Android. I am getting the very strange behavior that
drawing bitmaps to *canvas* is faster than using OpenGL. At 100
sprites, I am getting about 64 fps for Canvas. For OpenGL, its around
34 fps.

I also ran the same test on the 1.6 emulator.  100 sprites came in at
30 fps for canvas, just 6 for OpenGL!

I was so astonished that I actually checked that the radio buttons
were running the right tests.

Does anyone know why this might be happening?!?!

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