Not been very familiar with it but maybe you could pause it and then proced to stop and release. Salutes. Fabricio Tuosto
On Tue, Dec 22, 2009 at 11:22, Business Talk <[email protected]>wrote: > I've been trying to resolve the issue of the immediate termination of > the AudioTrack played in the MODE_STREAM track with no avail. To do so > I call stop and release; > > audioTrack.stop(); > audioTrack.release(); > audioTrack = null; > > I tried flushing but it made no difference. > > It finishes playing the remaining of the buffer and than stops. It > seems like the problem renders the AudioTrack useless if one can't > stop playing at will. I can't imagine using it if I have to wait till > it finishes playing its buffer. And since this is the only sound > solution I can use for my application, the JetPlayer and the > SoundPool, do not fit my needs, I am left with the decision if I > should continue. It’s got to be a way. I assume others used it > successfully since I haven’t seen any post. Any thoughts? > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected]<android-developers%[email protected]> > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

