When using a drawable backed by a bitmap (BitmapDrawable), it makes no
difference (just some abstraction).
If you use a bitmap resource (R.drawable. ) it may be wise to use
setImageDrawable rather than managing the bitmap decompression
yourself.
According to me setImageBitmap is to use when you load a bitmap
dynamically (for example from a remote server).

On 25 déc, 05:02, Jeffrey <[email protected]> wrote:
> It depends on if the image will need to be worked with. If the image
> is unchanging use bitmap if it will be played with use drawable.
>
> On Dec 24, 10:46 am, Agus <[email protected]> wrote:
>
> > Which one these two ImageView methods is more efficient,
> > ImageView.setImageBitmap(bitmap) or ImageView.setImageDrawable(drawable)?

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