I was suffering from the same problem. The Texture Matrix works fine in the emulator, and on other platforms, but seems to not work so well on the htc device. After a full day of bashing my head, I found the root of the problem, and a simple workaround.
It seems that once you call loadIdentity() in TextureMatrix mode, all subsequent calls to attempt to set the Texture Matrix to something other than the identity dont work so well. Your stuck with the identity. The simple workaround is to call glLoadMatrixf( MyIdentityMatrix ) rather than glLoadIdentity(). Im working on the jni side of the fence, but I assume the htc bug is the same. I hope that helps. Does anyone know the best place to report this bug to htc? Keith -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

