Hi,

I am trying to play raw audio samples ( 16 bit , stereo , @ 32000KHz)
using AudioTrack, in "MODE_STREAM" mode.

I could play the first video buffer successfully but, After having
received "onMarkerReached" for that raw audio buffer, I wonder how to
push more audio data in AudioTrack ? without closing/stopping it.
Writing more data to AudioTrack  in "onMarkerReached" callback does
not help.

I am using the same thread to construct the AudioTrack and pump in
audio - buffers and receive callbacks.

Any pointers would be of great help.

regards,
Ravinder Chouhan

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