Hello, We're developing an app that will use the camera to acquire an image of a document. I then need to perform pixel level manipulation on the image, including cropping and B&W conversion. These operations require heavy use of Bitmap.getPixel.
While we've already built this app for iPhone with great success (takes about 3.5 seconds), we're running into serious performance issues on Android that make this approach unusable. I've read many posts on this...is my only option to ship the image off to a server to perform all this processing? Even this might be inferior due to network latency, I was hoping to do this similar to iPhone...i.e. on- device. I've looked at NDK but this doesn't seem to be helpful. Any guidance would be greatly appreciated. Kind regards, Chris @ Vertifi -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

