Hi all, I am new to Android and trying to port some games on the new platform from iPhone developed using OpenGL. I was wondering when all the ext 1.1 will be supported on Android. In particular, I am interested to use glPointSizePointerOES(int type, int stride, int offset). Right now, only glPointSizePointerOES(int type, int stride, Buffer pointer) can be accessed thru the GL11 interface.
I am also curious to know if the glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage) can be coupled to vertex, color and pointsize arrays, making the task of creating these data simpler than using NIO buffers all over the code. I also would like someone to confirm that if I am using GLSurfaceView, my onchanged, oncreated and ondraw callbacks in the registered renderer are the only places I can access the GL10/11 context. That's a big change from the iPhone where the context is always accessible from the GL thread. In particular, if I want to create textures on the fly, it seems that the only way is to check if the texture name is binded (>0) and if not, take a hit on the first draw by allocating its texture name. Am I doing this right? Thanks for your help in advance. Phil -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

