Hi all,

I am new to Android and trying to port some games on the new platform
from iPhone developed using OpenGL. I was wondering when all the ext
1.1 will be supported on Android. In particular, I am interested to
use glPointSizePointerOES(int type, int stride, int offset). Right
now, only glPointSizePointerOES(int type, int stride, Buffer pointer)
can be accessed  thru the GL11 interface.

I am also curious to know if the glBufferData(GLenum target,
GLsizeiptr size, const GLvoid *         data, GLenum usage) can be coupled
to vertex, color and pointsize arrays, making the task of creating
these data simpler than using NIO buffers all over the code.

I also would like someone to confirm that if I am using GLSurfaceView,
my onchanged, oncreated and ondraw callbacks in the registered
renderer are the only places I can access the GL10/11 context. That's
a big change from the iPhone where the context is always accessible
from the GL thread. In particular, if I want to create textures on the
fly, it seems that the only way is to check if the texture name is
binded (>0) and if not, take a hit on the first draw by allocating its
texture name. Am I doing this right?

Thanks for your help in advance.

Phil

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