I found some problems of Google Maps running on our phone.

1. When the pitch is -90 and roll is 0 (i.e. the device is upright) on
our phone, the Street View is shown *as if* you are watching the
street with your head slightly upward. Therefore, you won't see the
first floor but instead the second or third floor (or above). The
value of pitch has to be -75 (or so) for the Street View to seem right
(i.e. as if your line of sight is straight). Does GoogleMaps use the
pitch value this way by design?

2. The orientation sensor data change is being sent every 100ms on our
device. However, the Street View suffers from lag problem when the
orientation of the device is changing continuously. The device we are
developing is based on Qualcomn 8250 processor and Qualcomn Neocore
benchmarking result of our device is 28 FPS.
G1 (24 FPS) doesn't have such lag problem.

Would you share your thought on the phenomenon? Thanks for your reply.

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