I am struggling with drawing on my custom View. I can make it all work but just not very efficiently. I am using invalidate causing the entire screen to be redrawn. I only need to redraw a small portion of the screen. I tried calling invalidate with a rectangle but that left everything else black. I don't know what is causing everything else to go black if I only invalidated a small rectangle.
I see many posts on these similar issues and think that everybody would have a much better experience if there was a 2D scene graph API for android. Then I can just worry about my scene primitive attributes and let the scene graph engine handle all the drawing in the most efficient way possible. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

