This tutorial describes the best way!! ;-) http://www.droidnova.com/playing-with-graphics-in-android-part-i,147.html
Greetings, Martin On 1 Jan., 19:18, Martin <google-gro...@digle.de> wrote: > Thank you, I will try it :-) > Martin > > On 31 Dez. 2009, 16:16, skink <psk...@gmail.com> wrote: > > > > > On Dec 31, 3:13 pm, Martin <google-gro...@digle.de> wrote: > > > > Hi! > > > > How can I minimize the stuttering of my graphics? > > > I am using MANY ImageView's in my program (and JUST ImageView's). I > > > change their positions directly, when I need to change them without > > > using "onDraw" to redraw everything. Is it ok, If I do not overwrite > > > onDraw? > > > > I have in average 10 objects which I added to the mainscreen-layout. > > > These 10 objects are 5 trees and 5 flowers. > > > The trees and flowers have 5 different states and therefore 5 > > > different ImageViews which I all added to the layout, whose just are > > > invisible. > > > So I have about 50 ImageViews added to my main screen > > > When one of these objects changes its state, I just make its ImageView > > > invisible and the ImageView of the new state visible. > > > > Is it ok to do it like that? > > > I realized that if I just use one ImageView for every object and > > > change the ressource of it when its state changes, all objects, which > > > are currently added to the mainscreen-layout, change their position to > > > (0;0). That was the reason, I have so many ImageView's added to the > > > mainscreen-layout. > > > Is there a better solution for that? > > > > Greetings, > > > Martin > > > hi, > > > i'd use 10 ordinary Views, each one with own LevelListDrawable > > > pskink -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en