the next sdk release is suppose to have a Dalvik JIT i nit doubling
speed/performance..

I am in the same boat, have image processing projects but am holding
off until JIT is out..


On Jan 6, 11:49 am, niko20 <[email protected]> wrote:
> You'll have to use the NDK and write some native C code to do your
> math, that will speed it up a lot. And use fixed point if you need
> floats.
>
> -niko
>
> On Jan 6, 11:08 am, Biosopher <[email protected]> wrote:
>
>
>
> > I'm writing a processing intensive digital sound processing app
> > (requires numerous (50,000) Fast Fourier Transforms - FFT).  This
> > challenge led me to perform basic performance tests of Android running
> > on an HTC Hero.
>
> > The results show the Dalvik VM to be >20 times slower than a modern
> > JIT-enabled JVM running J2ME and 25-50 times slower than a C program
> > performing the same operations on a similarly powered mobile phone.
>
> > For example, this simple iteration over an empty method 2 million
> > times takes 1.4 seconds even though it doesn’t do anything.  The same
> > iteration is performed in milliseconds by a C program and about 100ms
> > on a modern JVM
>
> > public void performanceTest1() {
> >         for (int i = 0; i < 2000000; i++) {
> >                 emptyMethod();
> >         }
>
> > }
>
> > private int emptyMethod() {
> >         return 0;
>
> > }
>
> > Doing something a little more complex like calculating the imaginary
> > component of a complex conjugate 2 million times takes 3.2 seconds.
> > Again, this takes milliseconds on other mobile phones running J2ME or
> > C.
>
> > public void performanceTest2() {
> >         for (int i = 0; i < 2000000; i++) {
> >                 int a  = 5;
> >                 int b  = 5;
> >                 int c  = 5;
> >                 int x  = 5;
> >                 int y  = 5;
>
> >                 y = ((a >> 16) * ((c << 16) >> 16)) + (((a & 0X0000FFFF) * 
> > ((c <<
> > 16) >> 16)) >> 16);
> >                 y = -y;
> >                 y  += ((b >> 16) * (c >> 16)) + (((b & 0X0000FFFF) * (c >> 
> > 16)) >>
> > 16);
> >         }
>
> > }
>
> > Has anyone else been able to overcome these performance issues of
> > Android?
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