Hi, I want to display the preview frames of an android smartphone on an opengl texture. As opengl es only support RGB and the preview frame is encoded with YCbCr 4:2:0. Therefor I have to convert from one to the other. Though I wasn't successful in doing so, so far. Maybe someone can help me with it. I found some sources/example code here:
http://groups.google.de/group/android-developers/browse_thread/thread/c85e829ab209ceea/adca218ec3555c81?lnk=gst&q=ycbcr+420+rgb#adca218ec3555c81 http://www.netmite.com/android/mydroid/donut/development/tools/yuv420sp2rgb/yuv420sp2rgb.c http://blog.tomgibara.com/post/132956174/yuv420-to-rgb565-conversion-in-android my code can be found here: http://code.google.com/p/andar/source/browse/#svn/trunk/AndOpenGLCam/src/edu/dhbw/andopenglcam especially the classes CameraPreviewHandler.java and OpenGLCamRenderer.java are important. When using the example from the android project(http://tinyurl.com/ y9l36tl) it results in this: http://picfront.de/d/Saj1pYfo4/IMG_7715.jpg I can get the best result from using the outcommented formula from (http://tinyurl.com/y9l36tl) and inverting RGB in BGR: http://picfront.de/d/x4iMqes9/IMG_7717.jpg it shows red planes in green and some blue edges around everything... any help is appreciated :D
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