Diane,

I try hard not test on the emulator, and have access to the Android
phones users are using.  This bug happened only on the Droid, and our
application depends on the Camera and Mic to function.

More details on the bug here:
http://groups.google.com/group/android-developers/browse_frm/thread/100ce8c4e5cade6a/df64df59143b8e98?lnk=gst&q=mathiastck#df64df59143b8e98

and other threads related to:


java.lang.OutOfMemoryError: bitmap size exceeds VM budget

Sometimes out of memory errors, especially DEVICE SPECIFIC MEMORY
ERRORS, are best fixed in the framework, or the specific devices code.

I can't help debug this issue too much longer either, I'll be off the
project, and on to other Android applications soon.

-MK

On Jan 6, 4:27 pm, Dianne Hackborn <hack...@android.com> wrote:
> On Wed, Jan 6, 2010 at 3:10 PM, Matt Kanninen <mathias...@gmail.com> wrote:
> >        <supports-screens android:smallScreens="false"
> > android:normalScreens="true" android:largeScreens="true" />
>
> If you don't specify anyDensity, then the system will run your app in
> density compatibility mode on high and low density devices.  You really want
> to avoid this, since it can result in some artifacts in the UI such as some
> text being clipped.
>
> If you are designing your app to support different screens/densities, I
> highly recommend that you make the target SDk version at least 4, since this
> will allow the system to do the correct default configuration to make it
> work correctly.  It also allows various other compatibility features to be
> turned off, which we try to document under each API version here:
>
> http://developer.android.com/reference/android/os/Build.VERSION_CODES...
>
> As for running out of memory -- it is probably because outside of
> compatibility mode the system is being allowed to pre-scale some of your
> loaded bitmaps to allow them to be drawn faster.  I would guess this is just
> a matter of you being close to the memory limit, and this pushing you over
> (the high density or large screen devices should always have a higher memory
> limit to account for this...  though I don't think the emulator changes
> this, come to think of it, so it could just be an emulator issue).
>
> --
> Dianne Hackborn
> Android framework engineer
> hack...@android.com
>
> Note: please don't send private questions to me, as I don't have time to
> provide private support, and so won't reply to such e-mails.  All such
> questions should be posted on public forums, where I and others can see and
> answer them.
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