What do iPhone developers do?
On Jan 8, 7:46 pm, Petroleum Nasby <[email protected]> wrote: > This is from an old thread, but I think a lot of people still have > this problem, so new thread. > > On Nov 19, 11:59 pm, Dianne Hackborn (at Google) wrote: > > > We don't recommend using the built-in icons. This has already been > > discussed fairly in-depth here, but the basic answer is: unless there is a > > standard icon to cover every one of your menus (unlikely, unless we have a > > huge number of icons in the platform, which we do not want), then you end up > > with the worse situation of the icons in your app being inconsistent because > > they are a mix of your own and the built-in ones. > > Google doesn't recommend using the built-in icons. There are > essentially four choices > that a developer may make, when dealing with operations covered by > those icons: > > 1. Create entirely new icons, that may (or may not) be similar to the > built-in > icons, thus confusing the user. Can be costly. > > 2. Include copies of the built-in icons, licensed under the Apache 2.0 > license. That license > requires that you distribute a full copy of the license with the > icons, and many > developers will not want to do this, or will be prevented from > doing this by their employer. > > 3. Include stolen copies of the built-in icons. > > 4. Use the built-in icons, running the risk that a phone provider will > change the aesthetic > of the icons, clashing with the icons that were custom-made for the > application. > > By choosing that license, Google has made none of the options > attractive. And they've > made the most attractive option #4, the one they "don't recommend > using." > > Law of unintended consequences! > > P. V. Nasby
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