What do iPhone developers do?

On Jan 8, 7:46 pm, Petroleum Nasby <[email protected]> wrote:
> This is from an old thread, but I think a lot of people still have
> this problem, so new thread.
>
> On Nov 19, 11:59 pm, Dianne Hackborn (at Google) wrote:
>
> > We don't recommend using the built-in icons.  This has already been
> > discussed fairly in-depth here, but the basic answer is: unless there is a
> > standard icon to cover every one of your menus (unlikely, unless we have a
> > huge number of icons in the platform, which we do not want), then you end up
> > with the worse situation of the icons in your app being inconsistent because
> > they are a mix of your own and the built-in ones.
>
> Google doesn't recommend using the built-in icons. There are
> essentially four choices
> that a developer may make, when dealing with operations covered by
> those icons:
>
> 1. Create entirely new icons, that may (or may not) be similar to the
> built-in
>    icons, thus confusing the user. Can be costly.
>
> 2. Include copies of the built-in icons, licensed under the Apache 2.0
> license. That license
>    requires that you distribute a full copy of the license with the
> icons, and many
>    developers will not want to do this, or will be prevented from
> doing this by their employer.
>
> 3. Include stolen copies of the built-in icons.
>
> 4. Use the built-in icons, running the risk that a phone provider will
> change the aesthetic
>    of the icons, clashing with the icons that were custom-made for the
> application.
>
> By choosing that license, Google has made none of the options
> attractive. And they've
> made the most attractive option #4, the one they "don't recommend
> using."
>
> Law of unintended consequences!
>
> P. V. Nasby
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