Well considering how cpu hungry flash is, I'm pretty sure there are a LOT of
things that can't be implemented.  Basically, it's like choosing between
using the android framework or html/webkit to make an app.

It's just another tool to get something accomplished.  In the end just use
the tool that works best.

On Jan 10, 2010 9:36 PM, "Atif Gulzar" <[email protected]> wrote:

Hi All,

With the promising news of Flash support for Android what will the future of
Android Game development?


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Atif Gulzar

I ◘◘◘◘ Unicode, ɹɐzlnƃ ɟıʇɐ


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