Hi,

I'm nearly ready to publish my OpenGL game. I've been browsing this
newsgroup and I've seen quite a few posts regarding crashes, blank
screens, etc when running an OpenGL application on the Droid. I have
three questions:

1) What are some common pitfalls that occur when trying to support the
Droid/Nexus One? So far, I've tested my game on the Android 2.0
emulator (both WVGA & FWVGA) and everything works fine but I'm still
paranoid.

2) I've placed my textures (png) in the assets folder. Will these
images be pre-scaled automatically? I've read about specifying density
independent images for resources but do the same rules apply for
images stored in the assets folder? I'm afraid that pre-scaling will
cause my textures to become non-power of 2.

3) What additional strategies have developers been taking to ensure
their application works on the newer devices when they only have
access to G1/G2 hardware?
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