Kevin Duffey wrote:
 Using Mark Murphy's online books, he describes how to do this. I don't
 know if it is the only way, but basically you extend
 ItemizedOverlay<OverlayItem>, in the constructor you do the
 items.add(OverlyaItem) method call. This will add overlayitem's to the
 map. These items are clickable and you can implement the click handler
 in the OverlayItem extending class that you provide/add.

That'll work for tapping on an OverlayItem. It will not work for tapping
on arbitrary spots on the map, though. I haven't tried doing that.

yeah, as i might have said ;-) i tried overlayitem.onTap() etc and got nowhere. supposedly as you say it will trap a click on the item in the overlay, but it didn't work for me.

however, i made a mistake in my code, and found that subclassing MapView and overriding onTouchEvent() actually works. it's quite a heavy-handed way of doing it, as i don't have much facility for selectively filtering events.

eh, ok i could mock up my own retroactive ACTION_DOWN in the situation where the drag goes outside my slop allowance, but that seems very messy...

thanks all
--
jason.vp.engineering.particle
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