Ok I was making a stupid mistake and not calling new before I set the floats in the array, so my forceclose is fixed, however it doesn't matter what numbers I put the in the array the gradient always looks the same. How can I give the inner color more weight? Thanks! Nathan
On Jan 15, 3:25 am, schwiz <[email protected]> wrote: > I am having problems with the constructor RadialGradient (float x, > float y, float radius, int[] colors, float[] positions, > Shader.TileMode tile) If I don't pass null into positions I get a > force close the logcat spits out a bunch of stuff about frame layout. > So my question is what exactly do they mean when they say positions is > the relative of each color in the array. The end result I want is for > the inner color to have more weight than the outer color. > Thanks for your time! > Nathan
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