Ok I was making a stupid mistake and not calling new before I set the
floats in the array, so my forceclose is fixed, however it doesn't
matter what numbers I put the in the array the gradient always looks
the same.  How can I give the inner color more weight?
Thanks!
Nathan

On Jan 15, 3:25 am, schwiz <[email protected]> wrote:
> I am having problems with the constructor RadialGradient (float x,
> float y, float radius, int[] colors, float[] positions,
> Shader.TileMode tile) If I don't pass null into positions I get a
> force close the logcat spits out a bunch of stuff about frame layout.
> So my question is what exactly do they mean when they say positions is
> the relative of each color in the array.  The end result I want is for
> the inner color to have more weight than the outer color.
> Thanks for your time!
> Nathan
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