On Jan 12, 5:24 am, Streets Of Boston <[email protected]> wrote:
> Just before my backgrounds were drawn, parts of my objects were drawn
> with this called in the GL:
> gl.glFrontFace(GL10.GL_CW);

I think there are other issues with glDrawTexiOES as I find on the N1
it will not work with negative width or height values, which I believe
it should.

Not sure glFrontFace should affect it either.  Is that in the spec?

Sounds like the OpenGL implementation needs a little tweaking, but I
haven't found any showstoppers so far.

Paul.
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