2D is certainly easier because you're leaving out a whole dimension
when working with movement, camera and collision.
I should think it's probably less expensive in terms of memory too
because you won't have as complex i.e. large vertex array - although
I'm guessing a bit.

On Jan 15, 9:36 pm, Duey Oxburger <[email protected]> wrote:
> Lads,
>
> What is more memory expensive Sprite or 3D rendering?...  Which is
> 'easier' to work with?...
>
> Thx,
>
> D
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