yes, ko5tik brings up a good point: each android phone may have a different model accelerometer.
the info i posted earlier was specific to the Droid phone, which has this sensor: http://www.st.com/stonline/products/literature/ds/15094/lis331dlh.pdf there is an api call to get the max value reading from the accelerometer sensor; you can use that along with the onAccuracyChanged callback to create a filter. On Jan 15, 9:35 am, MPower123 <[email protected]> wrote: > Can anyone comment on the accelerometer's accuracy? > I've read on other threads that, in general, it is very in accurate > but has anyone tried to write a > signal conditioner to smooth out the signal? > > On Jan 14, 4:35 pm, Chris McClanahan <[email protected]> wrote: > > > > > I believe the max accelerometer reading is 40, thus making it > > sensitive to about (40/9.81)=4.077472G. > > > On Jan 13, 3:17 pm, MPower123 <[email protected]> wrote:> Hi, > > > > I am writing a game for android phone and I want to know what is the > > > range of values that can be read from the accelerometer? I want to > > > know how many Gs can be read from the accelerometer? > > > Or is this dependant on the phone? I've seen an Iphone app that can > > > read up to 2.5g, is this possible on android phones? > > > > Thanks,
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