Step 1: RT[F]M ;^) 
http://developer.android.com/guide/practices/screens_support.html

Additionally, there was a LOT of discussion of this when multi-
resolution support came out in 1.6; some searching of this group
should turn up good information too. The summary is that you can
either leave android:anyDensity="false" in your manifest to let the
platform scale your bitmaps, or you can include bitmaps of different
sizes for different screen densities.

String

On Jan 16, 1:40 pm, Neilz <[email protected]> wrote:
> Hi all. So, I've been building an app which I test on my Hero, with a
> screen size of 480 x 320. The app is dependent upon Bitmap images,
> placing them at specific screen positions (i.e. Canvas.drawBitmap
> (bitmap, x, y, null) etc.).
>
> Now of course I face the problem of how this app will be compatible
> with new devices such as the Droid (854 x 480) and Nexus (480 x 800).
> Testing on the emulator seems to show that there will be a large part
> of the screen unused.
>
> What are the options here? Is there some way that the final Canvas
> output can be translated to fit a different screen size? Do I have to
> resize my bitmaps depending on the screen size, and translate the x, y
> positions accordingly?
>
> Any suggestions appreciated!
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