Hi There any one giving me the lead on how to use handwriting recognition on
android and any basic code for it please mail me [email protected]

Anil Karwankar

On Sat, Jan 16, 2010 at 4:37 AM, <
[email protected]<android-developers%[email protected]>
> wrote:

>   Today's Topic Summary
>
> Group: http://groups.google.com/group/android-developers/topics
>
>    - Creating custom button looks? <#126343e2a69effdd_group_thread_0> [6
>    Updates]
>    - JOB OFFER--developing the Android SMS 
> application<#126343e2a69effdd_group_thread_1>[1 Update]
>    - Load image from Jar file <#126343e2a69effdd_group_thread_2> [1
>    Update]
>    - Scrolling an EditText <#126343e2a69effdd_group_thread_3> [1 Update]
>    - ClearTaskOnLaunch flag is not 
> working<#126343e2a69effdd_group_thread_4>[1 Update]
>    - sending around 1000 messages in batch using SMS 
> API<#126343e2a69effdd_group_thread_5>[1 Update]
>    - GL for Live Wallpaper? <#126343e2a69effdd_group_thread_6> [5 Updates]
>    - Profiling Bitmap Memory <#126343e2a69effdd_group_thread_7> [1 Update]
>    - Sprites VS 3D ? <#126343e2a69effdd_group_thread_8> [2 Updates]
>    - Motorola Droid (possible android) multi-touch bug and how to
>    reproduce <#126343e2a69effdd_group_thread_9> [3 Updates]
>    - CircularLayout for HorizontalScrollView 
> ?<#126343e2a69effdd_group_thread_10>[1 Update]
>    - WebKit : how to scoll content from JavaScript 
> ?<#126343e2a69effdd_group_thread_11>[1 Update]
>    - How to have fullscreen keyboard in portrait mode 
> ?<#126343e2a69effdd_group_thread_12>[1 Update]
>
>   Topic: Creating custom button 
> looks?<http://groups.google.com/group/android-developers/t/f6b31716fffee51c>
>
>    theSmith <[email protected]> Jan 15 11:11AM -0800 
> ^<#126343e2a69effdd_digest_top>
>
>    use an imagebutton
>
>
>
>
>
>    Tommy Hartz <[email protected]> Jan 15 02:18PM -0500 
> ^<#126343e2a69effdd_digest_top>
>
>    Ok so its shape will changed based on the image I assign to it?
>
>
>
>
>
>    Kevin Duffey <[email protected]> Jan 15 12:30PM -0800 
> ^<#126343e2a69effdd_digest_top>
>
>    You can use a png I believe with transparency to produce any style
>    button
>    you want. I don't know if the hit-test for clicking on it will work
>    only on
>    the image part or the whole square width/height size of the button
>    itself
>    tho.
>
>
>
>
>
>
>    clark <[email protected]> Jan 15 01:14PM -0800 
> ^<#126343e2a69effdd_digest_top>
>
>    I had added a D-Pad image button to a game, and the transparent areas
>    still registered hits. This was using the 1.5 SDK so I am not sure if
>    any of the newer SDKs have changed this.
>
>
>
>
>
>
>    Moto <[email protected]> Jan 15 01:22PM -0800 
> ^<#126343e2a69effdd_digest_top>
>
>    None of the SDK versions will automatically check what areas in the
>    button should be a hit area... it's just a plane W x H area
>
>    You will need to create a custom image button class and catch the
>    touch events and decide if it's a hit or not... :)
>
>    -Moto
>
>
>
>
>
>    theSmith <[email protected]> Jan 15 03:06PM -0800 
> ^<#126343e2a69effdd_digest_top>
>
>    If you need multiple hit areas you may want to consider using several
>    images to create 'one' button. For example a d-pad could be 5
>    imagebuttons, u/d/l/r and the middle.
>
>    This approach will most likely save you quite a headache.
>
>    -theSmith
>
>
>
>
>   Topic: JOB OFFER--developing the Android SMS 
> application<http://groups.google.com/group/android-developers/t/9b6b0f8f71dac38d>
>
>    Lorys Pognon <[email protected]> Jan 16 12:01AM +0100 
> ^<#126343e2a69effdd_digest_top>
>
>    Hi
>    Your mail is not working. Your project is interesting and I would like
>    to
>    work on it.
>    this is my email - [email protected]
>
>    cheers
>
>    LP
>
>
>
>
>   Topic: Load image from Jar 
> file<http://groups.google.com/group/android-developers/t/54c4b2652927fa37>
>
>    Rmac <[email protected]> Jan 15 02:58PM -0800 ^<#126343e2a69effdd_digest_top>
>
>    You can read a byte array via an inputstream using something like
>    "myclass.getClassLoader().getResourceAsStream(imagePath)" where
>    imagePath is the path to the image inside the jar.
>
>
>
>
>   Topic: Scrolling an 
> EditText<http://groups.google.com/group/android-developers/t/1973f106698eaf99>
>
>    Mark Wyszomierski <[email protected]> Jan 15 02:43PM -0800 
> ^<#126343e2a69effdd_digest_top>
>
>    Hi,
>
>    I have an EditText with an extremely long string. I'd like to scroll
>    the text in marquee fashion, automatically for the user. The best I
>    have is this:
>
>    private Runnable mAnimate = new Runnable() {
>    public void run() {
>    mMyEditText.scrollBy(3, 0);
>    mHandler.post(mAnimate);
>    }
>    };
>
>    Button btnStart = new Button();
>    btnStart.setOnClickHandler(new OnClickHandler() {
>    public void onClick(View view) {
>    mHandler.post(mAnimate);
>    }
>    }
>
>    it works, but is pretty choppy. Any better way to animate the text
>    scrolling? Should I drop this and try writing my own implementation of
>    EditText for this purpose? The chopiness may come from the fact that
>    the EditText is trying to interpolate the scroll etc,
>
>    Thanks
>
>
>
>   Topic: ClearTaskOnLaunch flag is not 
> working<http://groups.google.com/group/android-developers/t/d7e0e96493a59203>
>
>    Rafael Martins <[email protected]> Jan 15 02:43PM -0800 
> ^<#126343e2a69effdd_digest_top>
>
>    I solved the problem here adding android:finishOnTaskLaunch ="true"
>    for all the activities except the root. Probably this is not the best
>    way, but android:clearTaskOnLaunch="true" is not working (If someone
>    knows why, please help us).
>
>
>
>
>   Topic: sending around 1000 messages in batch using SMS 
> API<http://groups.google.com/group/android-developers/t/2b57f8097c4deb61>
>
>    Michael boggess <[email protected]> Jan 15 02:20PM -0800 
> ^<#126343e2a69effdd_digest_top>
>
>    Is there a better alternative to sending a thousand sms messages?
>
>
>
>
>   Topic: GL for Live 
> Wallpaper?<http://groups.google.com/group/android-developers/t/1564b52d7f73bf3>
>
>    Romain Guy <[email protected]> Jan 15 11:37AM -0800 
> ^<#126343e2a69effdd_digest_top>
>
>    Hi,
>
>    If you want to contribute to Android, please go to
>    http://s.android.com and follow the instructions.
>
>
>    --
>    Romain Guy
>    Android framework engineer
>    [email protected]
>
>    Note: please don't send private questions to me, as I don't have time
>    to provide private support. All such questions should be posted on
>    public forums, where I and others can see and answer them
>
>
>
>
>    Robert Green <[email protected]> Jan 15 12:04PM -0800 
> ^<#126343e2a69effdd_digest_top>
>
>    The link that works for me is http://source.android.com
>
>    I'm all set up. What branch should I submit this to?
>
>    The reason I didn't just submit this is because one would think that
>    nice integration would involve reuse instead of a copy of much of that
>    code. If GLSurfaceView were refactored a bit, both it and GLEngine
>    could share 99% of the code. I feel like that's stepping outside of
>    my bounds as a contributor, though. I guess I'll submit this and
>    suggest that GLSurfaceView be refactored to use a common code base
>    with GLEngine.
>
>
>
>
>
>    Romain Guy <[email protected]> Jan 15 01:32PM -0800 
> ^<#126343e2a69effdd_digest_top>
>
>    > I'm all set up.  What branch should I submit this to?
>
>    The branch would be master.
>
>    > my bounds as a contributor, though.  I guess I'll submit this and
>    > suggest that GLSurfaceView be refactored to use a common code base
>    > with GLEngine.
>
>    It's not out of bounds, far from it :)
>
>
>    --
>    Romain Guy
>    Android framework engineer
>    [email protected]
>
>    Note: please don't send private questions to me, as I don't have time
>    to provide private support. All such questions should be posted on
>    public forums, where I and others can see and answer them
>
>
>
>
>    Robert Green <[email protected]> Jan 15 02:06PM -0800 
> ^<#126343e2a69effdd_digest_top>
>
>    I committed my changes under the branch GL_WALLPAPER_SERVICE but am
>    unable to upload it for review using "repo upload"
>
>    I get a publickey failure (seems like I don't have auth to do that).
>
>    Who should I email to notify of the branch and then where can I look
>    for help on finishing this? It's my first time contributing and I'd
>    like to see this thing through.
>
>    Thanks.
>
>
>
>
>
>    Robert Green <[email protected]> Jan 15 02:19PM -0800 
> ^<#126343e2a69effdd_digest_top>
>
>    Forgive my ignorance. I set up my contributor account, signed the
>    agreement and set up ssh authorization then successfully uploaded my
>    branch for review.
>
>    Who should I notify about the branch?
>
>    Thanks
>
>
>
>
>   Topic: Profiling Bitmap 
> Memory<http://groups.google.com/group/android-developers/t/565005c4fe988c66>
>
>    fadden <[email protected]> Jan 15 02:03PM -0800 
> ^<#126343e2a69effdd_digest_top>
>
>    On Jan 14, 10:11 pm, Gianormous Admin <[email protected]>
>    wrote:
>    > how bitmap memory works - but I'd like to find a tool etc or some way
>    > of determining I as the game is running right now, there are no more
>    > than X bytes of usable bitmap memory remaining.
>
>    Right now all you've got is dalvik/tools/gclog.py:
>
>
>    
> http://android.git.kernel.org/?p=platform/dalvik.git;a=blob_plain;f=tools/gclog.py;hb=HEAD
>
>    It prints some stats on every GC. The current version takes a few
>    arguments (-h for help, -p <pid> to show only one process, -d for a
>    more complete dump of stats).
>
>
>
>   Topic: Sprites VS 3D 
> ?<http://groups.google.com/group/android-developers/t/a32662c80c65f7d9>
>
>    Duey Oxburger <[email protected]> Jan 15 01:36PM -0800 
> ^<#126343e2a69effdd_digest_top>
>
>    Lads,
>
>    What is more memory expensive Sprite or 3D rendering?... Which is
>    'easier' to work with?...
>
>    Thx,
>
>    D
>
>
>
>
>    MrChaz <[email protected]> Jan 15 02:01PM -0800 
> ^<#126343e2a69effdd_digest_top>
>
>    2D is certainly easier because you're leaving out a whole dimension
>    when working with movement, camera and collision.
>    I should think it's probably less expensive in terms of memory too
>    because you won't have as complex i.e. large vertex array - although
>    I'm guessing a bit.
>
>
>
>
>   Topic: Motorola Droid (possible android) multi-touch bug and how to
> reproduce<http://groups.google.com/group/android-developers/t/be4151b4bc769a0>
>
>    rollbak <[email protected]> Jan 15 11:35AM -0800 
> ^<#126343e2a69effdd_digest_top>
>
>    Can you please explain which the issue is?
>
>
>
>
>
>    Mirmathrax <[email protected]> Jan 15 12:29PM -0800 
> ^<#126343e2a69effdd_digest_top>
>
>    Sorry, perhaps I was not clear in the description what the bug is. I
>    will attempt to explain it in better detail here.
>
>    When you perform the following touch pattern:
>
>    1) place finger 1 down
>    2) place finger 2 down
>    3) remove finger 1
>    4) place finger 1 back down again
>
>    The ACTION_POINTER_DOWN event that is generated during step 4 returns
>    the incorrect X and Y location for where the event occurred. In fact,
>    the X, and Y that is returned is the X and Y location for the other
>    finger. Searching the entire history of the motionevent shows that
>    there is no record of the X, Y for finger 1. Running the above code
>    illustrates the problem and makes it obvious. As when you replace
>    finger 1 and start to move it, it suddenly draws a line from finger 2
>    to finger 1, connecting the two, thus illustrating the bug. If you
>    run the code and observe the output when performing the above actions,
>    you will see clearly the problem.
>
>    I have debugged this and looked at every point in every motionevent
>    that is captured, and during step 4, the X, Y locations for finger 1
>    are not anywhere to be found. Ot is only during an ACTION_MOVE that
>    new X, Y values for finger 1 appear.
>
>    As an aside, if you then remove finger 1 again, the ACTION_POINTER_UP
>    event tells you that finger 2 is coming up according to the ID. This
>    is also a bug.
>
>    I hope this helps. I can try to post screens of this if that will
>    also help.
>
>    -Colin
>
>
>
>
>
>    Mirmathrax <[email protected]> Jan 15 12:32PM -0800 
> ^<#126343e2a69effdd_digest_top>
>
>    here is in the original text from the post, this explains how to make
>    the bug occur:
>
>    1) Touch screen with finger 1 and start doodling
>    2) Without removing finger 1, touch screen with finger 2 and
>    start doodling
>    3) Remove finger 1 from the screen (without removing finger 2)
>    4) Replace finger 1 on the screen and start doodling again
>    (never remove finger 2)
>    5) Voila, you will see the bug. The drawn lines for finger 1
>    will suddeny connect to finger 2.
>
>    This is because there is a bug when the first finger is placed back
>    down again, the event only has points for the wrong finger! Even
>    though finger 1 went back down at a new location, the code thinks for
>    some reason that finger 2 is the one that went back down (but it never
>    went up).
>
>    -Colin
>
>
>
>
>   Topic: CircularLayout for HorizontalScrollView 
> ?<http://groups.google.com/group/android-developers/t/382034eab22a5c12>
>
>    ClarkBattle <[email protected]> Jan 15 12:22PM -0800 
> ^<#126343e2a69effdd_digest_top>
>
>    I am writing an day planner that requires fling gestures to
>    horizontally scroll to the next & previous day. Each day contains text
>    and buttons and whatnot. I would like to use HorizontalScrollView
>    for the scrolling. The problem is that a horizontal LinearLayout is
>    bounded at creation. In other words, I have to decide how many days I
>    want to be able to scroll through in advance. That will not work.
>
>    What I would like is a CircularLayout to use as a child of
>    HorizontalScrollView. The CircularLayout would have three frames:
>    current, next & previous. Every time the CircularLayout is scrolled
>    the three frames are re-rendered to give the impression of an infinite
>    list of views.
>
>    Is there any way to do this? is there another way that will give me
>    what I want?
>
>    Thanks,
>    Clark
>
>
>
>   Topic: WebKit : how to scoll content from JavaScript 
> ?<http://groups.google.com/group/android-developers/t/466bf8e782f63a20>
>
>    Nanard <[email protected]> Jan 15 03:38AM -0800 
> ^<#126343e2a69effdd_digest_top>
>
>    Hi,
>
>    My application uses Webkit to display its content.
>    I use SPAN tags to change characters background. A few char at a
>    time.
>    The char 'selection' moves in the WebKit view. It can then select
>    character which are in a non visible part of the HTML page
>
>    How can I scroll the WebView display area (using JavaScript in the
>    HTML codeI suppose) ?
>
>    Thanks for you advices.
>
>
>
>   Topic: How to have fullscreen keyboard in portrait mode 
> ?<http://groups.google.com/group/android-developers/t/5a286297fb2bb4de>
>
>    Dianne Hackborn <[email protected]> Jan 15 03:31AM -0800 
> ^<#126343e2a69effdd_digest_top>
>
>    There isn't a facility for the app to request such a thing; it is up to
>    the
>    current IME.
>
>
>    --
>    Dianne Hackborn
>    Android framework engineer
>    [email protected]
>
>    Note: please don't send private questions to me, as I don't have time
>    to
>    provide private support, and so won't reply to such e-mails. All such
>    questions should be posted on public forums, where I and others can see
>    and
>    answer them.
>
>
>
>
> --
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