Think I solved this for my demo app, might give you a hint! http://code.google.com/p/android/issues/detail?id=6108
Cheers, /marc On Nov 22 2009, 10:13 am, Lance Nanek <[email protected]> wrote: > I see that message often when displaying a Toast or GestureOverlayView > on top of a GLSurfaceView. In my case GestureOverlayView is being > shown on top of the GLSurfaceView using a FrameLayout, though. > Wrapping like the developer blog recommends doesn't seem to work with > GLSurfaceView. > > Avoiding using those things doesn't just get rid of the message for > me, it also seems to considerably improve the worst time between > ondraw calls frame rate statistic that I track for my game as well. > > On Nov 18, 10:54 pm, Julius Spencer <[email protected]> wrote: > > > > > Hi, > > > I have a situation occurring intermittently with an application where > > I receive the following message. It's probably something to do with a > > Thread. The application seems to stop, but I get the following message > > and I'm not sure what it means: > > > WARN/SurfaceComposerClient(2106):lock_layertimed out (is the CPU > > pegged?) layer=1, lcblk=0x424800a0, state=00000043 (was 00000043) > > > I see others have had this issue, but I don't see a solution or > > explanation (that I can understand :-) ). Can anyone point me in the > > right direction? > > > Thanks for any help. > > > Regards, > > Julius.- Hide quoted text - > > - Show quoted text -
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