Think I solved this for my demo app, might give you a hint!

http://code.google.com/p/android/issues/detail?id=6108

Cheers,

/marc

On Nov 22 2009, 10:13 am, Lance Nanek <[email protected]> wrote:
> I see that message often when displaying a Toast or GestureOverlayView
> on top of a GLSurfaceView. In my case GestureOverlayView is being
> shown on top of the GLSurfaceView using a FrameLayout, though.
> Wrapping like the developer blog recommends doesn't seem to work with
> GLSurfaceView.
>
> Avoiding using those things doesn't just get rid of the message for
> me, it also seems to considerably improve the worst time between
> ondraw calls frame rate statistic that I track for my game as well.
>
> On Nov 18, 10:54 pm, Julius Spencer <[email protected]> wrote:
>
>
>
> > Hi,
>
> > I have a situation occurring intermittently with an application where  
> > I receive the following message. It's probably something to do with a  
> > Thread. The application seems to stop, but I get the following message  
> > and I'm not sure what it means:
>
> > WARN/SurfaceComposerClient(2106):lock_layertimed out (is the CPU  
> > pegged?) layer=1, lcblk=0x424800a0, state=00000043 (was 00000043)
>
> > I see others have had this issue, but I don't see a solution or  
> > explanation (that I can understand :-) ). Can anyone point me in the  
> > right direction?
>
> > Thanks for any help.
>
> > Regards,
> > Julius.- Hide quoted text -
>
> - Show quoted text -
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