Good point Frank. Do you know by chance if the draw() method is called several times per second like in desktop/windowing/games? I am guessing it's not as there is no notion of a windowing setup where each window has to repaint itself as windows above it might move around (user dragging window), etc. Again I've not delved into a lot of this yet, so not entirely sure on the details of the various view draw() calls and how often they are performed.
On Mon, Jan 18, 2010 at 9:55 PM, Frank Weiss <[email protected]> wrote: > Sounds good. I would start by overriding this method in your subclass of > Overlay: > > public void *draw*(android.graphics.Canvas canvas, > > MapView<http://code.google.com/android/add-ons/google-apis/reference/com/google/android/maps/MapView.html> > mapView, > boolean shadow) > > and then figure out the correct scale for your icons from the MapView > object. Whether this ultimately solves your problem is hard to say, but it's > probably better to just start coding instead of over-analyzing the problem. > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected]<android-developers%[email protected]> > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en >
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