That's OK, I've already tried use RGB_565 and other bitmap configs, this makes sence if you using background image (wich should be RGB_565 for faster draw).
On 19 янв, 12:37, skink <psk...@gmail.com> wrote: > On Jan 19, 10:33 am, skink <psk...@gmail.com> wrote: > > > > > > > On Jan 19, 9:41 am, Andre <andranik.abra...@gmail.com> wrote: > > > > Hello Robert. > > > > I want to thank you for sharing your experience with beginners, your > > > dev journal is extremely helpful! > > > > I will change my code to work with Matrix as you suggest and post the > > > result here... > > > If I correctly understood your question about surface opacity - Yes my > > > surface is opaque, I don't use any transparent themes in Activity or > > > View, if not - then how I can check my surface opacity? > > > > Best Regards, Andre > > > well, i think Robert already found something related to drawing > > bitmaps, > > see:http://groups.google.com/group/android-developers/browse_thread/threa... > > > you use ARGB_4444, try ARGB_8888 instead > > > pskink > > i'm sorry, i was to fast, this code is commented out ... > > pskink- Скрыть цитируемый текст - > > - Показать цитируемый текст -
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