That's OK, I've already tried use RGB_565 and other bitmap configs,
this makes sence if you using background image (wich should be RGB_565
for faster draw).

On 19 янв, 12:37, skink <psk...@gmail.com> wrote:
> On Jan 19, 10:33 am, skink <psk...@gmail.com> wrote:
>
>
>
>
>
> > On Jan 19, 9:41 am, Andre <andranik.abra...@gmail.com> wrote:
>
> > > Hello Robert.
>
> > > I want to thank you for sharing your experience with beginners, your
> > > dev journal is extremely helpful!
>
> > > I will change my code to work with Matrix as you suggest and post the
> > > result here...
> > > If I correctly understood your question about surface opacity - Yes my
> > > surface is opaque, I don't use any transparent themes in Activity or
> > > View, if not - then how I can check my surface opacity?
>
> > > Best Regards, Andre
>
> > well, i think Robert already found something related to drawing
> > bitmaps, 
> > see:http://groups.google.com/group/android-developers/browse_thread/threa...
>
> > you use ARGB_4444, try ARGB_8888 instead
>
> > pskink
>
> i'm sorry, i was to fast, this code is commented out ...
>
> pskink- Скрыть цитируемый текст -
>
> - Показать цитируемый текст -
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